Pahit Legit (2025)

Pahit Legit (2025)

Thesis Film

Thesis Film

Production House:

Polaria Studio


Role:

In-between Animator, Background

Artist, Visdev Environment Artist


Project Scope:

A 2D Short Film, 24 FPS, 1080p Res


Production Time:

January 2025 - May 2025

Production House:

Polaria Studio


Role:

In-between Animator, Background

Artist, Visdev Environment Artist


Project Scope:

A 2D Short Film, 24 FPS, 1080p Res


Production Time:

January 2025 - May 2025

Production House:

Polaria Studio


Role:

In-between Animator, Background

Artist, Visdev Environment Artist


Project Scope:

A 2D Short Film, 24 FPS, 1080p Res


Production Time:

January 2025 - May 2025

A short film about a baker son attempting

to convince his father to continue his late

mother's cake shop. The film is dedicated to

the 1998 tragedy in Indonesia.


I was involved since the early pre produc

-tion until the late production phase. i

helped designing 2 Interior locations and

1 exterior location. The environment is

inspired by Jakarta's Old Town (Kota Tua)

region

A short film about a baker son attempting

to convince his father to continue his late

mother's cake shop. The film is dedicated to

the 1998 tragedy in Indonesia.


I was involved since the early pre produc

-tion until the late production phase. i

helped designing 2 Interior locations and

1 exterior location. The environment is

inspired by Jakarta's Old Town (Kota Tua)

region

A short film about a baker son attempting

to convince his father to continue his late

mother's cake shop. The film is dedicated to

the 1998 tragedy in Indonesia.


I was involved since the early pre produc

-tion until the late production phase. i

helped designing 2 Interior locations and

1 exterior location. The environment is

inspired by Jakarta's Old Town (Kota Tua)

region

Project Showreel

Project Showreel

Compilation of my favorite shots i animated and drawn backgrounds for :D

Compilation of my favorite shots i animated and drawn backgrounds for :D

Compilation of my favorite shots i animated and drawn backgrounds for :D

From Sketch to Final Shot

From Sketch to Final Shot

Pahit Legit's environment design is inspired by painterly style of 1990s-2000s Anime.

Works of Hidetoshi Kaneko (Black Lagoon, 2006) and Cowboy Bebop: The Movie (Studio

Sunrise, 2001) come to mind as heavy inspirations. fitting perfectly for a short movie

taking place in 1998 and 2001.

Pahit Legit's environment design is inspired by painterly style of 1990s-2000s Anime.

Works of Hidetoshi Kaneko (Black Lagoon, 2006) and Cowboy Bebop: The Movie (Studio

Sunrise, 2001) come to mind as heavy inspirations. fitting perfectly for a short movie

taking place in 1998 and 2001.

Pahit Legit's environment design is inspired by painterly style of 1990s-2000s Anime.

Works of Hidetoshi Kaneko (Black Lagoon, 2006) and Cowboy Bebop: The Movie (Studio

Sunrise, 2001) come to mind as heavy inspirations. fitting perfectly for a short movie

taking place in 1998 and 2001.

Problems & Solutions

Multiple feedback from test audiences and professors suggested that some environments lack character.

due to this problem, we traveled to the real location the story based itself on in Kota Tua and Glodok Jakarta

to get in depth references. I found how local shops and stalls have a chaotic yet orderly way of placing

items. multiple items are labeled at put in jars with adverts filling the room. With this i implemented these

ideas that in turn create the distinct "vintage cake shop store" feel that was missing.

Multiple feedback from test audiences and professors suggested that some environments lack character.

due to this problem, we traveled to the real location the story based itself on in Kota Tua and Glodok Jakarta

to get in depth references. I found how local shops and stalls have a chaotic yet orderly way of placing

items. multiple items are labeled at put in jars with adverts filling the room. With this i implemented these

ideas that in turn create the distinct "vintage cake shop store" feel that was missing.

Multiple feedback from test audiences and professors suggested that some

environments lack character. due to this problem, we traveled to the real location the story

based itself on in Kota Tua and Glodok Jakarta to get in depth references. I found how local

shops and stalls have a chaotic yet orderly way of placing items. multiple items are labeled at

put in jars with adverts filling the room. With this i implemented these ideas that in turn create

the distinct "vintage cake shop store" feel that was missing.

Another challenge was a shot that has Nanda cleaning up the store. due to time constraints we came

up with an idea to create a timelapse shot. with this i made 3 different versions of the Service Area.

one that's completely messy, then a version that only has dust remaining, and finally one that's

clean and orderly

Another challenge was a shot that has Nanda cleaning up the store. due to time constraints we came

up with an idea to create a timelapse shot. with this i made 3 different versions of the Service Area.

one that's completely messy, then a version that only has dust remaining, and finally one that's

clean and orderly

Another challenge was a shot that has Nanda cleaning up the store. due to time constraints

we came up with an idea to create a timelapse shot. with this i made 3 different versions

of the Service Area. one that's completely messy, then a version that only has dust

remaining, and finally one that's clean and orderly

Concept Art and Detail Shots

Concept Art and Detail Shots

3D concepts done in Blender for Storyboard and Background Art Blocking

3D concepts done in Blender for Storyboard and Background Art Blocking

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