Taman Nasional (2024)

Taman Nasional (2024)

Internship Project

Internship Project

Production House:

Prodi Film UMN


Role:

Background Artist, Visdev

Environment Artist


Project Scope:

Pre-production of a 2D Short,

Concept Art, Artstyle Guides


Production Time:

July 2024 - Dec 2024

Production House:

Prodi Film UMN


Role:

Background Artist, Visdev

Environment Artist


Project Scope:

Pre-production of a 2D Short,

Concept Art, Artstyle Guides


Production Time:

July 2024 - Dec 2024

Production House:

Prodi Film UMN


Role:

Background Artist, Visdev

Environment Artist


Project Scope:

Pre-production of a 2D Short,

Concept Art, Artstyle Guides


Production Time:

July 2024 - Dec 2024

Pre Production for a Short Horror Film set

in Taman Nasional Baluran in East Java.

This film's aesthetic combines nature and

superstition tied to a historical massacre

in the past.


I was involved in the Pre-Prod stage to do

background art for scene 1, scene 2 and

creating artstyle guides for 4 other scenes.

I was also the vehicle concept artist

working together with the 3D Generalist.

Pre Production for a Short Horror Film set

in Taman Nasional Baluran in East Java.

This film's aesthetic combines nature and

superstition tied to a historical massacre

in the past.


I was involved in the Pre-Prod stage to do

background art for scene 1, scene 2 and

creating artstyle guides for 4 other scenes.

I was also the vehicle concept artist

working together with the 3D Generalist.

Pre Production for a Short Horror Film set

in Taman Nasional Baluran in East Java.

This film's aesthetic combines nature and

superstition tied to a historical massacre

in the past.


I was involved in the Pre-Prod stage to do

background art for scene 1, scene 2 and

creating artstyle guides for 4 other scenes.

I was also the vehicle concept artist

working together with the 3D Generalist.

Problems & Solutions

Problems & Solutions

As this was my first time collaborating with a 3D Modeller, i had trouble

working the concept design for the boat as i'm not familiar with how the engine

works. With this i compiled multiple videos of boating and engine repair tutorials

to get a better sense of how it works. with this the design borrows it's looks from a

Honda 5 HP Petrol Boat engine.

As this was my first time collaborating with a 3D Modeller, i had trouble

working the concept design for the boat as i'm not familiar with how the engine

works. With this i compiled multiple videos of boating and engine repair tutorials

to get a better sense of how it works. with this the design borrows it's looks from a

Honda 5 HP Petrol Boat engine.

As this was my first time collaborating with a 3D Modeller, i had trouble

working the concept design for the boat as i'm not familiar with how the engine

works. With this i compiled multiple videos of boating and engine repair tutorials

to get a better sense of how it works. with this the design borrows it's looks from a

Honda 5 HP Petrol Boat engine.

Scene 15 includes a tracking shot of a Savannah. My director gave multiple feedback

during the process citing to increase the feel of how barren the location is. the solution

i came up with is several drafts of the spiked forest moved to the farther left side.

the final version being the bottom that places the forest farthest to the left

Scene 15 includes a tracking shot of a Savannah. My director gave multiple feedback

during the process citing to increase the feel of how barren the location is. the solution

i came up with is several drafts of the spiked forest moved to the farther left side.

the final version being the bottom that places the forest farthest to the left

Scene 15 includes a tracking shot of a Savannah. My director gave multiple feedback

during the process citing to increase the feel of how barren the location is. the solution

i came up with is several drafts of the spiked forest moved to the farther left side.

the final version being the bottom that places the forest farthest to the left

Creative Process

Creative Process

The process of making the backgrounds start of with utilising the storyboard

for color blocking and after that adding details such as trees, roads and base lighting.

finally each layer is rendered using textured brushes to give it a rough and graphic painterly feel.

The process of making the backgrounds start of with utilising the storyboard

for color blocking and after that adding details such as trees, roads and base lighting.

finally each layer is rendered using textured brushes to give it a rough and graphic painterly feel.

The process of making the backgrounds start of with utilising the storyboard

for color blocking and after that adding details such as trees, roads and base lighting.

finally each layer is rendered using textured brushes to give it a rough and graphic painterly feel.

Vehicle Turnarounds

Vehicle Turnarounds

Some Concepts and Turnarounds with the final model done by @pon.ko__

Some Concepts and Turnarounds with the final model done by @pon.ko__

Early Concept Art Explorations

Early Concept Art Explorations

This was done before the director settled on a main style. i utilised the script

to create thumbnails and concept sketches

This was done before the director settled on a main style. i utilised the script

to create thumbnails and concept sketches

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